Here is my basic maze:
As the game goes on I would extend the top row and left-hand column to their maximum (this buys you time!!) and start placing higher value turrets in strategic positions.
One thing you will need to do is place a DCA centrally for the initial flying alien wave (level 7), and even then you may need to supplement this with one or more vulcan turrets.
I invite you to leave comments about this game (please note I am not the developer), I'm sure we can beat this eventually!!
If it's too much maybe try something else , such as PSP games
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1 comment:
It is possible to get pass lvl 93.
Basically...
You have to get pass lvl 86 killing at least 15 choppers.
Since the helicopters roughly double in HP each time, you will kill half of them with the current fire power.
If you lose 1 health in lvl 79, you will lose at least 2 in lvl 86 (and I've passed lvl 86 losing 2).
More likely because fire is not concentrated, you will lose like 5 in lvl 86.
Then, in lvl 93, you will lose at least 10, but more like 13 or 15.
After that, in lvl 100, you will be lucky to kill ONE since you can't tell the THW's to kill horizontal (or vertical depending on your formation) helis only.
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